![]() ![]() It’s a gift for any series of games to have such a dedicated community of players and modders carrying its torch, even during release droughts. They have players on every continent, and developers on every one too - except Antarctica, although Bridle jokes that you never know what could happen in the next 25 years. Bridle herself remembers playing the first AOE alongside learning about Egyptians in school. But I got to explore it through Age of Empires, discover this love.'" That player is now a history teacher. I never got to know our Asian history, that it's not taught at school. “I've heard stories, we've got a player who said, 'Well, I grew up in Europe. And from there, you can learn about others. With so many cultures represented, there’s always an entry point, no matter where you grew up. It’s also key that these games tell the stories they do, says Bridle. ![]() They were still playing, they were still self hosting tournaments. It’s been driven by players all over the world who've never stopped playing the games for 25 years, even when new titles weren't coming out. “It's really special that a lot of us who work on Age Of Empires are fans who played it as kids - you know, at college LAN parties - who are now taking that franchise forward. “Really it comes down to, the players are the beating heart of the franchise,” says director of customer voice Emma Bridle. ![]()
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